How to Beat Level 100+ (Hard) on Lost Crevasse – BTD6 Strategy

If you’re looking for a reliable and repeatable way to reach Level 100+ on the Lost Crevasse map on Hard difficulty, this guide breaks everything down step-by-step. No Monkey Knowledge and no hero abilities are required — anyone can follow this setup and earn an Insta Monkey with ease. This strategy is stable, scalable, and perfect for both beginners and experienced players who want a consistent late-game method.


Complete Step-by-Step Strategy

  • Start the run by placing Sauda at the entrance. Use her abilities only if you want to speed up the early rounds.
  • Place a Sniper Monkey to catch any escaping bloons.
  • Add a Banana Farm and upgrade it to 2-0-0. Repeat this step two more times.
  • Place another Sniper Monkey, switch its targeting to Strong, and upgrade it to 1-0-0.
  • Add two more 2-0-0 Banana Farms. Then choose one farm and upgrade it along Path 3 to 2-0-3.
  • Upgrade your first Sniper Monkey to 0-2-3.
  • Upgrade your second Sniper Monkey to 1-2-0.
  • Return to your first Sniper Monkey and take it to 0-2-4 (Full Auto Rifle).
  • Upgrade all Banana Farms to 2-0-3.
  • Upgrade your second Sniper Monkey to 3-2-0.
  • Upgrade your first Sniper Monkey to its final form, 0-2-5 (Elite Defender).
  • Place a Monkey Village and upgrade it to 5-2-0.
  • Place a Boomerang Monkey at the entrance and upgrade it to 5-0-2 (Glaive Lord).
  • Upgrade all Banana Farms to 2-0-4.
  • Place a Druid and upgrade it to 2-5-0 (Spirit of the Forest).
  • Place a Mermonkey and upgrade it to 5-0-2. To extend its attack radius, you can place more Mermonkeys and upgrade them with the Echosense Network on Path 3.
  • Upgrade your Sniper Monkey to 5-2-0.
  • Place a Spike Factory and upgrade it to 2-5-0.

And that’s it — you’ve reached Level 100+ on Hard on the Lost Crevasse map and secured an Insta Monkey reward! This setup is strong, low-maintenance, and does not rely on Monkey Knowledge or ability timing, making it one of the most accessible late-game farming paths in BTD6.

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