Half Cash mode is often considered one of the most punishing challenges in BTD6 — especially when you’re playing without Monkey Knowledge. But with the right placements, timing, and smart ability use, you can beat Sunset Gulch with ease and style. This guide shows you exactly how, using only precise towers and clever upgrades.
- Start by placing a Dart Monkey near the end of the map, where Bloons exit.
- Then place another Dart Monkey near the top curve of the map where Bloons slow down. Set this one’s targeting priority to Last.
- Place a Boomerang Monkey at the intersection where the MOAB path crosses the Bloon entrance track — this will be your core tower hub.
- Before Round 12, sell both Dart Monkeys and bring in Sauda. If any Bloons sneak past, don’t hesitate to use her Leaping Sword ability.
- Upgrade the Boomerang Monkey to 0-2-2, then to 0-3-2, giving it strong crowd control.
- Now place a new Dart Monkey and upgrade it to 0-2-4, taking Path 2 first and then adding a Path 3 crosspath for speed and utility.
- Before Round 40, place another Dart Monkey and upgrade it to 3-0-2. As soon as the MOAB pops, activate Sauda’s Leaping Sword for cleanup.
- Upgrade the previous Dart Monkey to 4-0-2 for more MOAB-popping power.
- Place a Monkey Village that covers your core towers, and upgrade it to 3-0-2 (Jungle Drums + Monkey Commerce) for attack speed and tower cost reduction.
- Add a Monkey Sub, upgrading it to 4-0-2, then place a Druid, upgraded to 1-3-0 for economy and damage.
- Add an Alchemist to support them, upgrading it to 3-2-0.
- On Round 63, stay alert! Use Sauda’s abilities to manage large waves. Watch the round carefully and react quickly if Bloons slip through.
- Place a Wizard Monkey, and upgrade it to 2-0-4 (Shimmer and Necromancer) to help manage grouped and Camo Bloons.
- Round 75: Use Sauda’s Sword Charge as soon as the round begins.
- Upgrade the Druid to 1-4-0 for more control and cash generation.
- Round 78: Use Sauda’s Sword Charge twice during the round if needed.
- Upgrade the Boomerang Monkey one more time to 0-4-2, unlocking Turbo Charge for MOAB-class defense.
- Before Round 80, sell the Druid and Wizard Monkey.
- Place a Sniper Monkey and upgrade it to 4-2-0.
- As the ZOMG enters the map, use Boomerang Monkey’s Turbo Charge, then Sauda’s abilities to finish the job.
Victory is yours! No Monkey Knowledge, no heroics — just solid execution and smart tower timing.